![]() Performance - This is the big one and having a lot of propped houses does affect the performance. There are basically two main reasons why the houses were boarded up Below is basically what they told me, so I can post for all to see. Hey guys, I brought the question about the closed houses to the developer design team & showed them your feedback. Not Basebuilding and a ravaged boarded up burned down gameworld.īurned down or (heavily) damaged, I can agree upon… But the boarding up. GZ at this point in time is not the game I originally bought anymore, nor want it to be or to evolve further from it’s origin. So they are also too weak to move a wheelbarrow or pry open a door held close with a thin wooden plank? Unless we get to have a tool like a crowbar and unlock all these places again.Īs someone said before A wheelbarrow or a small plank in front of a door, would that stop anyone in real life? Not me.Īnd on a sidenote, it does not make sense again, if you think our characters can haul about 100Kg of schtuff looted from everywhere around, but can not swim? ![]() More places to find loot or to hide stashes of loot.īoarding up simply does not make any sense. If anything More and more houses that are boarded up, should be opened up instead. The whole point of putting up a proper “resistance” is to have it scattered, to wage a Guerilla type of warfare on an enemy like Fnix and the whole machine invasion.īoarding up and burning down everything left, right and center just feels completely contradictive. Putting a resistance “base” in one place just begs for a concentrated attack. All that boarding up does, is making life harder for other survivors since with every boarded up house, there is less and less cover available, to hide from the machines. But against whom they are doing that? Machines don’t care about houses. On lore standpoint, one could argue that Resistance members are the ones boarding up houses, to showcase the time passing. Since when the e-vac alarm sounded, no-one had time to even collect personal belongings, let alone board up their houses.Ĭurrent map style is everything either destroyed or boarded up. Old map style had everything abandoned, left open, as they should. This game has had more retcons & continuity changes than Star Wars at this point. I’d wager none of this was ever part of the ‘original vision’ and is a result of devs throwing ideas at a wall to see what sticks. The world as it is no longer fits the original narrative or game design. You’ve got to wonder exactly how long the player had been gone for and how far away? Have they woken up from a coma!? because there’s no way this ‘just happened’. Look a bit harder and there are Russian troops and resistance camps. Just walk for 5 minutes in the new world and you’ll find craters, blood, corpses & barricades etc. The premise was that you’d returned to an empty country, deserted houses and robots everywhere. The original game had a perfectly balanced world design and a mystery to investigate. Bosses, Super-Bosses, crafting, base-building and hordes have all gone in, but not one of those things fits the original concept. They seem to be oiling the squeakiest hinge all the time. Each area is done by someone different (that was in a stream - no doubt Aesyle will know which and where), and I’m not convinced that there is an overview. Now you see, Xezr, I’m not sure the devs have a clear vision for the game. How is it that we can stop them from shutting all the houses for no good reason? How can we stop them? ![]() My favourite battle is gone, for no good reason of any description. No back door, no upstairs, added two rooms behind with closed curtains so you can’t fight from them. ![]() Now they have put up a tent behind the house and shut most of the house. Tearing round the house, upstairs and down, from window to window to balcony to back door, to hiding on the landing, there was forty minutes of fab mayhem, and you could survive it. If you could attract the attention of a seeker before you went into the farmhouse, you’d be attacked by ten or twelve hunters, two to four tanks, a harvester or two and fifteen runners. If you did not complete the mission underneath the windmill, they would respawn constantly. The two military tanks that spawn beside the windmills could be fought from the farmhouse just down the bank. I have just realised that the update has destroyed my favourite battle in the entire game.
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